Keeping up with the Joneses #31


Callie decided she wasn’t going to waste any time, and moved in for her first kiss. Fortunately it wasn’t rejected!


Lane gave Callie a red rose before they parted that day – just in case the memory of their first kiss wasn’t enough.


Back in the house, Clara and Bianca were getting some exercise. It wasn’t Clara’s favourite activity, but her aunt’s massive size was inspiration to keep slim.


Unfortunately, Clara was a bit clumsy on the treadmill at first. All that running around as a child clearly hadn’t prepared her for ‘serious’ exercise.



RotRL Campaign Journal: Golems are Scary

Pathfinder Campaign Journal. Session Date: Friday 21 February 2015. Continued from previous session.


After surviving their adventures in the Runeforge wing of pride and illusion, the heroes moved onto the halls of wrath – transmutation magic. They didn’t quite expect the magnificent marble entrance hall guarded by a massive iron golem wielding a huge bow which shot arrows of flame. The golem also happened to be standing on a platform 30 feet high, made of smooth – unclimbable – marble.

The golem’s location forced the Nu and Radha to move in close in order to damage the 12-foot-high statue. This opened them up to the golem’s devastating melee attacks, which had both the monk and the ninja seeing stars rather quickly. Fortunately, Radha was prepared for the golem’s tough exterior, and managed to deal a massive amount of damage with her adamantine kukri, bringing down the golem, but not before it set off the alarm which surely alerted the entire wing to their presence.

However, no follow up attacks came, and so the heroes investigated the room the golem had been guarding. They found a red circle and a blue one, carved with ancient runes which seemed to indicate that they were some sort of teleportation circles. Having read in Vraxeris’ journal that the halls of wrath contained a portal that allowed the user to exit Runeforge entirely, the heroes were hesitant to use the circles without knowing where they went.

Eventually they decided to send Ciaran through one of the circles, leaving his familiar Snappy behind to (hopefully) maintain contact with the others. Invisible, Ciaran stepped into the circle, arriving on what seemed to be another level of the halls of wrath. There, several warriors and monsters were waiting – Ciaran dispatched these with a few well-aimed fireballs. He then returned through the portal, remaining invisible to his friends and observing them.

The remaining heroes were unable to interpret Snappy’s communications with them, and assumed Ciaran had been lost through the portal. They decided to head back to the Runeforge pool and attempt to enchant their weapons before following Ciaran into the unknown. At least then they would have something that could help them stand against Karzoug.

Upon activating the magic of the Runeforge pool, however, the statue of Karzoug animated and taunted the heroes, claiming they would never reach his hidden city. The statue then attacked, very nearly making Karzoug’s taunt come true. It was only with the help of the magic of Nu’s newly-enchanted temple sword that they were able to destroy the statue – and some invisible help from Ciaran, who finally decided to reveal himself at the end of the battle.

Keeping up with the Joneses #30


Part of Bianca’s lifetime goal was to mentor other Sims in music. Since she had mastered the violin, she shared some of her wisdom with Clara, who was an average student.


As she felt old age coming, Bianca spent some time socialising in the park, and staring at strange Sims who felt the need to rummage in garbage despite the free food available in the park.


Meanwhile, Callie found the criminal career quite challenging, as she had to practice mischievous and mean interactions on many Sims. It was during one of her outings to torment new Sims that she met Lane.


Lane and Callie hit it off almost immediately, and were soon flirting.


For the first time, Callie wondered if perhaps she could be the next Jones heir.

Minifig Monday #22: Revolutionary Soldier


This Monday I have what I think of as the ‘George Washington’ minifigure, but his official name is ‘revolutionary soldier’. Unfortunately his outfit and gun are not very exciting, but the wig is pretty cool.

Minifig Monday is a weekly post in which I feature a random LEGO minifigure from my personal collection. I have a LOT of minifigures, so I hope to keep going for a while 🙂 Unless otherwise stated, all minifigs have been photographed by me. Occasionally I might replace a Minifig Monday with a look at a full LEGO set instead.

Keeping up with the Joneses #29

It was only a matter of time before the twins’ 18th birthday arrived.


Callie wasn’t really sure what to wish for, and felt the pressure of potentially becoming the Jones heir weighing heavily on her shoulders.


Callie loved the outdoors, was a bit of a goofball, but she also had a mean streak. Her lifetime goal was to become a master of collecting, and she found the criminal career really appealed to her.


Clara, though she had technically been born a little before Callie, was looking forward to adulthood and some new challenges.


Having achieved her childhood goal and being physically gifted, she found that getting rid of the extra pounds she’d put on during her teenage years was pretty easy. Being a loner with a fear of commitment, her lifetime goal of being a friend of the world seemed rather insurmountable. Her geeky side (and a desire to balance out her sister’s choice of career) drew her to the secret agent path.

Review: Village Backdrop: Edgewood

PZOPDFRSP101502EThis Village Backdrop product from Raging Swan Press gives us Edgewood, a prosperous but troubled town with plenty of adventuring opportunities for characters.

Like other Village Backdrops, this one gives a general overview of the settlement, highlights important inhabitants and locations, lists items for sale and the general look and demographic of the townsfolk. There are also several rumours that heroes might overhear in town, as well as a map. All of this is mostly system- and setting-neutral, making it easy to slot the village into just about any game.

What made Edgewood of particular interest to me was the strange curse that plagues the inhabitants of the village. Though the town is very well-off in terms of its produce and so on, every year, about three villagers die in horrible and violent ways. Although several reasons for this yearly ‘culling’ are suggested, they are kept vague enough that a game master could come up with just about any explanation that suits their story. Plenty of ideas came to mind as I was reading through this PDF.

If you’re looking to add a mysterious village to your game, this Village Backdrop is for you. You can pick it up on or various other websites.

Review: Village Backdrop: Arrowhill

Arrowhill_front_new_220Arrowhill is a small town of humans with a deep distrust of magic, and a hatred of elves. This intolerance is not without cause, however, as the town has been at the mercy of a spiteful elven druid for many years. The druid has been even more demanding and unpredictable of late, however, and it seems that something more sinister is really controlling the town.

This Village Backdrop by Raging Swan Press presents Arrowhill in a surprising amount of detail in just 5 pages of content. In addition to a general overview of the village, the names and general background of several notable inhabitants are also given. Lore and rumours that characters might know or discover about the settlement are also provided, as well as a general description of what the average townspeople are likely to look like as well as what they might wear.

There is also a neat hand-drawn map of Arrowhill, which is labelled only with numbers, giving it potential as a player handout in addition to a GM resource. A brief overview of these numbered locations is given, followed by more detailed descriptions of each location, which paints a pretty vivid picture of the town. There are also full stats given for two characters whose combat skills could become relevant while the PCs investigate the town.

Finally, a bit more detail about life, trade and events in the village are also given so that GMs can flesh out the town as needed. All of the information given is specific enough to spark the reader’s imagination, but vague enough so as to make Arrowhill flexible enough to fit into a variety of situations and settings. Apart from the stats given for one of the NPCs, most of the rest of the content could easily be adapted to any system, not just Pathfinder.

Village Backdrop: Arrowhill is a great little product that presents a ready-to-use adventure site that game masters can use as-is or adapt as needed. It is available from several online shops, including